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How can one play Dungeons and Dragons while on a budget?
5th Edition is great. There’s a ton of excitement and support for it, and it’s much more “new person” friendly - the rules are streamlined (while still allowing for a ton of depth), and its focus on narrative play is much closer to what people expect from D&D. With 3rd and 4th, it was much more about crunching a ton of numbers, maximizing your character’s skills, and not making bad decisions in stacking your buffs or positioning yourself. 5th is much closer to what you see in pop culture, with people sitting around a story and telling a story, just using the dice to add uncertainty to outcomes. The most important thing to have is other people. This is another reason to start with 5th Edition. Most local gaming stores will have nights where you can go and play some D&D with other people who are experienced. Be careful - not everyone is friendly. Don’t feel like you have to keep playing with a group just because t’re there - if t’re unwelcoming, find another group (MeetUp can be great for this, as well). If you have a group of friends who wants to try D&D, pick up the starter kit and run through the included adventure with the pre-fabricated characters. From there, you can pick up the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual - as well as some of the adventure books, if you don’t have a DM (Dungeon Master - the person who runs the game) who wants to create their own adventures. If you, personally, are interested in DMing, I’d pick up the Dungeon Master’s Guide as soon as possible. It has a ton of great information on how to design adventures and make an RPG table “work”. Even if you don’t want to DM, this book can be useful for a new player to read. It’ll give you a good idea of how to work with the DM to maximize everyone’s fun, as well as show you what a good DM should be doing so you’re more willing to leave a table with a DM who isn’t doing their job well (a bad DM can ruin your experience with D&D).
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The DM has the final say. When you start playing with people who know each other, the DM is often forced to make decisions about what is and isn't allowed in a session. We don't want to use the word “rules” because it makes us sound like children. We'll let you know what happens in the “official” game forum, of course. The rules we're familiar with are based on the games I've run before, where the DM always calls the shots, and the players try as hard as they can to follow them. (For example, if a player decides to make a roll to catch a fly, then they keep making the rolls until they get a 6. When they do, the DM gives them one hour to catch the fly, and then the party has a challenge.) While I may not be in the habit of always making the.