What Are Flipchart Files?

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What are Flipchart files?

Assuming you mean a “file” you get in something like a computer … since File Formats and File Systems are listed as topics. From a basic perspective? All files are simply a sequence of bits (on / off signals). There are no exceptions to this, t’re all just such electronic signals, bunches and reams of them. Since you also list “Computer Programming” as a topic. When working with a file in a program, that program gets given a handle (usually by the OS once the program opens the file). This is usually similar to a pointer - some unique number so the operating system knows what file the program is referring to when it asks to read or sends data to write. So in most cases the “type” of a variable set to an open file is some form of integer. Depending on the language and the system that integer may be various sizes, and it could be wrapped in some special purpose name / record. Then once you read/write a file from a program, it tends to be done in bytes. I.e. groupings of 8 bits. Your program can see the file as an array of bytes. Then what you place into that file determines the “format”. Your program defines the format. Which is nothing more than some set of rules as to which bits mean specific things, if there’s any groups of bits defining markers for varied length data, etc. Since one format is extremely often used, it’s likely a standard in the language / environment you program in. This is a text file. In that it defines a specific encoding between text characters and groups of bits. Some encodings are fixed length (e.g. ASCII) which means t always have the same number of bits for each character - thus it’s just a multiply to find out where in a file the nth character is. Others (like UTF8) can have longer groups depending on the exact character, while t tend to have a minimum below which no single character can be stored. For other things there are two alternatives (broadly speaking). Store the data as is, just reading the bits from RAM and saving them in groups of 8 as bytes into the file. E.g. a 32bit integer can be saved as 4 consecutive bytes. Encode it to some other format. E.g. using a variable length integer, that 4 bytes for 32bit may waste a lot of space of most of the values only use one or two of those bytes (rest being just padded 0s). Everything else is effectively the same thing. You can think of all of it as numbers, when you boil it down to the bytes being sent into the file. Have a picture … guess what, each dot is just a number. A video, same thing, still just numbers, stored as bits. A song … same story. As is any other thing in those programs, a 3d model, a web page, a record of client contacts, etc. etc. etc. Everything. So depending how “deep” you wish to look. Every file’s type is a bit-array or a byte-array. After that your program imposes it’s own file format onto that array of bits / bytes. If you’re asking about all the formats possible in all programs, there is no limit. Every single program can have its own unique format. Usually programers tend to use some standard format so t don’t need to re-invent all the nuances of such. This also means their program can in fact use a file with the same standard format created by another program. Yet even with these “standards” there are too many to count, even just looking at textual data, some define things like fonts, others layout proportions, some just the text, etc. etc. Each of those have at least a handful of different formats, most have many 1000s. And that’s just text, it gets more hairy when you look at things like video. And it becomes completely exponential when you think of stuff like databases - each database is in fact a new format defined with what data elements are stored, how t refer to one another, etc.

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